There is a lot of confusion as to the efficacy of several of the feats and powers I chose to use in this build, so I’m going to try to clear up some of the confusion regarding how to effectively use Impossible to Catch (press the advantage), Whirlwind of Blades, and the Shadowborn feat to buff your power to great heights against groups of 5 or more.
When you run this rotation, your Character, more or less, looks like this:
Only, you know, with daggers. The tiny head can be intimidating.
There are a couple of points we have to get through, though, to understand how this rotation works optimally.
1) the Shadowborn feat increases your BASE power by 100%, not your power after it’s been buffed by bondings, brutal rings, etc.
2) The Press the Advantage feat buffs your BUFFED power by 10% when you use ITC.
3) Whirlwind of Blades increases your BUFFED power by 100% (assuming you hit 5 targets) and keeps that power for 10 seconds (even if, like Press the Advantage, the original buff goes away when ITC stops. However, with Shadowborn, it also keeps the original Shadowborn buff alive for that 10 seconds, as well. However, the Shadowborn buff is not doubled with the rest of your buffs.
4) If you use Impossible to Catch in stealth, you will kill the Shadowborn buff. I guess it counts as an “attack”, so it procs Shadowborn, even though ITC doesn’t do any damage itself.
Let’s assume a base power of 30,000, and buffs from bondings, rings, etc, of 20,000.
You are running through Castle Never and are facing a bunch of zombies.
Starting power= 30,000
You run into combat proccing your bondings, etc. (+20,000 power)
The first thing you do is stealth (+base power= +30,000 power),
run into the middle of them and pop your Whirlwind of blades (buffed power * 2+ Shadowborn = 50,000 * 2 + 80,000)
Power= 130,000 (this power lasts for 10 seconds)
You immediately use dazing strike to take advantage of the stealth (for a bunch of damage in a cone) and then use Impossible to Catch to keep the zombies you just hit from killing you and proc Press the advantage (+buffed power *10%= +13,000, which lasts only as long as ITC or about 5 seconds)
I then, typically, use Smoke Bomb, which at 90% crit rate, will mostly crit even out of stealth, as well as provide some control. Of course, all of this doesn’t include the various damage buffs, combat advantage damage, crit severity, etc, which you can read about in my build.
Like this, but in, like, two hits.
Here’s a helpful picture of my power. This is by myself.
Note: if you hit 4 enemies with whirlwind, the end power (in this example) drops to 132,000. Three goes to 121,000. Two, 110,000. Personally, I wouldn’t use this rotation on groups smaller than 3. Even with three, it is a toss up between whirlwind and Lurker’s Assault.
With this rotation against mobs, it is often better to run with the DC Sigil to get your daily back asap. You can rinse and repeat this devastating attack every time your daily comes back. It also becomes very handy against very powerful mobs like those found in Fangbreaker’s Island.
Now, TRs, go out there and represent!