TR Power Stacking (Edited 11-24)


There is a lot of confusion as to the efficacy of several of the feats and powers I chose to use in this build, so I’m going to try to clear up some of the confusion regarding how to effectively use Impossible to Catch (press the advantage), Whirlwind of Blades, and the Shadowborn feat to buff your power to great heights against groups of 5 or more.

When you run this rotation, your Character, more or less, looks like this:


Only, you know, with daggers.  The tiny head can be intimidating.

There are a couple of points we have to get through, though, to understand how this rotation works optimally.

1) the Shadowborn feat increases your BASE power by 100%, not your power after it’s been buffed by bondings, brutal rings, etc.

2) The Press the Advantage feat buffs your BUFFED power by 10% when you use ITC.

3) Whirlwind of Blades increases your BUFFED power by 100% (assuming you hit 5 targets) and keeps that power for 10 seconds (even if, like Press the Advantage, the original buff goes away when ITC stops.  However, with Shadowborn, it also keeps the original Shadowborn buff alive for that 10 seconds, as well.  However, the Shadowborn buff is not doubled with the rest of your buffs.

4) If you use Impossible to Catch in stealth, you will kill the Shadowborn buff.  I guess it counts as an “attack”, so it procs Shadowborn, even though ITC doesn’t do any damage itself.

The Maths:


Let’s assume a base power of 30,000, and buffs from bondings, rings, etc, of 20,000.

You are running through Castle Never and are facing a bunch of zombies.

Starting power= 30,000

You run into combat proccing your bondings, etc. (+20,000 power)

Power= 50,000

The first thing you do is stealth (+base power= +30,000 power),

Power= 80,000

run into the middle of them and pop your Whirlwind of blades (buffed power * 2+ Shadowborn = 50,000 * 2 + 80,000)

Power= 130,000 (this power lasts for 10 seconds)

You immediately use dazing strike to take advantage of the stealth (for a bunch of damage in a cone) and then use Impossible to Catch to keep the zombies you just hit from killing you and proc Press the advantage (+buffed power *10%= +13,000, which lasts only as long as ITC or about 5 seconds)

Power= 146,000

I then, typically, use Smoke Bomb, which at 90% crit rate, will mostly crit even out of stealth, as well as provide some control.  Of course, all of this doesn’t include the various damage buffs, combat advantage damage, crit severity, etc, which you can read about in my build.


Like this, but in, like, two hits.

Here’s a helpful picture of my power.  This is by myself.


Note:  if you hit 4 enemies with whirlwind, the end power (in this example) drops to 132,000.  Three goes to 121,000.  Two, 110,000.  Personally, I wouldn’t use this rotation on groups smaller than 3.  Even with three, it is a toss up between whirlwind and Lurker’s Assault.

With this rotation against mobs, it is often better to run with the DC Sigil to get your daily back asap.  You can rinse and repeat this devastating attack every time your daily comes back.  It also becomes very handy against very powerful mobs like those found in Fangbreaker’s Island.

Now, TRs, go out there and represent!


Strength Vs. Charisma

So, there has been some debate about this and I was right initially, but changed it, then after @Mick1p00 put the numbers down, I switched it back.  Here is his post, which I’m not going to try to improve upon.  Thanks again Mick!

About DEX/CHA etc..

The issue with CA, is that it’s added to existing CA and not a multiplicative buff like STR.

(levelbase + weapons_damage) * skill_modifier * power * str_buff * (1 + I[ca]*(ca_stat + ca_base + ca_companions + ca_ability) + I[crit]*crit_severity )

So to put some numbers, lets start with no bonuses, assume 100 base damage (and no skill modifier and power, not relevant for this), and CA:

base is 15%, stat is about 9%, companions 0, ability 0, and no crit.

100 * (1 + 0.15 + 0.09) = 124

Now with cha at 25, we get 15% more CA:

100 * (1 + 0.15 + 0.09 + 0.15) = 139

This is 12% increase in damage over the former.

Lets see STR instead, again 15 points over 10 (25 total):

100 * 1.15 * (1 + 0.15 + 0.09) = 142.6

And we get as expected 15% over no bonus.

The bigger problem starts when we look at it together with crit, at this crit severity and CA added:

So lets assume 150% severity:

100 * (1 + 0.15 + 0.09 + 1.5) = 274

With CHA:

100 * (1 + 0.15 + 0.09 + 0.15 + 1.5) = 289

5.4% damage increase from the 15 cha points.

And instead STR:

100 * 1.15* (1 + 0.15 + 0.09 + 1.5) = 315.1
(Same 15% increase over the without bonus number)

So baring mistakes and etc… STR is always significantly better than CHA.
Even assuming 100% CA uptime.

Feedback Updates

Thanks to everyone who has offered me feedback.  You all are great!!!  I’ve already started tweaking my build and the first changes I am making are to the Stats and Companions.

I originally said to stack strength, then split Dexterity and Charisma.  Thanks to @izwor for making me run the numbers and finding out that, when  you have combat advantage (95% of the time), the damage you lose from moving a point from strength to charisma is miniscule, and with Charisma, you gain a nice deflect bonus.  I still recommend Dexterity for the added Crit which is necessary, but moving 5 points from Strength to Charisma won’t change my damage noticeably, and give me +5% Deflect.  Thanks!

Thanks to @archangelzorak01 for telling me that you run the Wild Hunt Rider all the time instead of the Siege Master.  I am guilty, sometimes, of chasing flat damage bonuses and this was one of those cases.  After dropping the siege master, I did not notice a drop in DPS, but I did notice a significant increase, when the Wild Hunt Rider was procing.  Go Wild Hunt Rider, unless you are doing DF runs.  Then switch it to the Siege Master.

More tweaks will be coming!  I have more to test…  Thanks again for all the feedback!


Updates are in order

Since February, a number of changes to the system and a lot of changes to my build have happened, and I’ve neglected my build published here for far too long.  Also, my son was born in June!  Between him and my 2 year old daughter, finding time to update my build here and play the game has been challenging to say the least.  Looking it over, there are a bunch of things that are just plain wrong, and I’m a little embarrassed to read it!  Sort of like when you watch a movie as a kid and think it’s the best movie ever.  Then, you see it again as an adult…  You still appreciate it for what it meant to you as a kid, but it’s not the marvel of cinimatography you first thought.


Don’t look at me like that, you know I’m right!

Anyway, I’m going to update this build this week if it kills me, (or my wife does).