Dr. Nerflove, or How I learned to stop worrying about ITC

So, I’ve been playing the last several weeks without using ITC since it’s abrupt change.  For what it’s worth, the devs are still scratching their heads, apparently, and trying to figure out what to do.  The patch notes clearly state what they were doing, but they say it was completely unintentional.

image

So, who knows when or if they will change it back.  We have, as I mentioned before, two options: 1) learn to use it in a more limited fashion in between powers, or 2) scrap it altogether and put another power in it’s place.

Here is what I discovered:

1) I didn’t die nearly as much as I thought I would.  TRs have a great dodge, 75% deflect severity, and, honestly, I found I actually died quite often thinking ITC would protect me.  If you are gonna be one shot killed, usually the damage is so extreme that, even with 75% deflect severity, you’re still gonna take way more damage than you have hit points.

image

ITC WON’T HELP YOU IF THE MONSTER HITS FOR 1,000,000 DAMAGE.

It is still good for knock downs, and control stuff, though, (if you aren’t using any other powers at the time).

2) The bonus power from ITC is nice and can be used to give a pretty good extra buff to your damage, but having another encounter is even better.  We are a DPS class.  Drop ITC and increase your DPS.

3) If you relied on ITC to survive, you’ll have to pay closer attention.  If the game is laggy or you are having graphics problems, (like me…thanks nvidia), when those things happen, it is more devastating than when we had ITC.  Watch for red, and dodge when you need to dodge.

image

Dodge now.

If you are leveling, or gearing up, you can still use it, if it helps.  But, watch out for relying on it too much, because eventually, when you reach the end game and are trying to squeeze every bit of damage you can out of your TR, you’ll have to drop it.

Here’s positive takeaway:  it sucks, yes, but not nearly as bad as I expected it to.  Give it a shot.  I took Press the Advantage off and gave myself the extra deflect from that tree.  It works just fine.

And, hey, maybe the devs will fix their “unintentional” mistake…

image

Addendum:  In several situations, ITC is still very helpful.  For example, the new Master level of SVA.  Because of the necessary party make up, if you have good recovery and run ITC, it will be up 80% of the time.  That comes in very very handy when people get targeted with the aoe and don’t run away from the group 😵.  Even with easier dungeons like Lostmauth, ITC can be extremely handy for dealing with all the stuff that can knock you around and interrupt your rotation.  In other words, it isn’t useless, and can be quite useful, but most of the time, I run something else in that slot.

Whirlwind of Blades vs Lurker’s Assault (edited 12-2-16)

I got a couple of questions on why I didn’t recommend Whirlwind of blades instead of Lurker’s Assault on groups of less than 3 enemies.  After all, if you get two hits with Whirlwind and your power is 50,000, then it adds 20,000 power to you which is more than the 30% LA gives you.  Right?

Well, it’s not so simple, as I discovered.  First of all, boosting your (already) boosted power by 40% does not equate to a 40% boost in damage.

Normally, you can use this equation to figure out the effectiveness of WoB:

((1+(x*1.4))/40000) / (1+(x/40000)) *100 = effectiveness

Where x= your buffed power, and 1.4 is the buff from WoB for hitting two targets

So, if you had a base power of 50000, the effectiveness would be 122.22%.  So, in that case, with a 22.22% boost in DPS, it is not as effective as Lurker’s Assault, which gives a 30% boost.

However, after doing some testing, I found that Whirlwind of Blades was actually less effective than that.  When I looked at the hard numbers from my testing, I found that Whirlwind was just barely more effective than Lurker’s when hitting 4 targets.  In my test, it amounted to a 2% difference.  So, what’s going on here?

The fly in the ointment is the Shadowborn feat.  It adds your base power to the next attack from stealth, except in the case of whirlwind, it adds that power for the length of the buff from whirlwind.  But, since it is still buffing your power in both attacks, we have to account for it.

So here is how it breaks down for three targets. It’s gonna be a little math, so bear with me.

image

So, is this meme wrong because we aren’t using those equations or because it isn’t real life?  I need a drink…

Here is our equation from before, but for three targets this time:

(1+(( x*1.6)/40000)) / (1+(x/40000))*100= Effectiveness

Because Shadowborn procs independently of whirlwind, and because, combined with whirlwind, it lasts the full 10 12 seconds with the whirlwind buff, we have to add to the equation another variable:

(1+(z+(x*1.6))/40000) / (1+((x+z)/40000)) *100 = Effectiveness

z = your base power added because of Shadowborn.
x = your buffed power (not including Shadowborn)

If we further refine our equation, and separate our power into power from buffs and from base power, we can compare effectiveness between the two like this:

{1+([(z + x) * ((0.2*n)+1)]+ z) / 40000)} / {1+[(z*2 + x)/40000]}= effectiveness

n=number of WW hits
z= base power
q= all other power buffs

Any effectiveness over 1.3 (30%) means WW is better than LA.

Assuming we hit 3 things, 20k base, and 30k power from buffs, we get 1.27 or 27%

For 4 things, we get 1.36 or 36%

However, when we compare the other 12 seconds, after the initial attack, with 3 hits and the same power we get:

{1+([(z+ q) * ((0.2*n)+1)]+ z) / 40000)} / {1+[(z+q)/40000]}

Which equals 1.55 or 55%
For 4 hits it would be 66%

 

The Lurker’s Assault buff lasts 10 seconds and the Shadowborn power buff will only proc for one or maybe two attacks in that period.  Whereas the WoB attack procs Shadowborn for the entire 12 seconds.  That makes WoB definately better at 4 or more hits, and marginally better at 3 hits.

Hope this helps, and much thanks to Janne (again) for helping to work through this!

Defensive Stats Redux, and ITC is Playing with my emotions…

Okay, so here’s the thing:  ITC was my 1st line get out of jail free/don’t interrupt my rotation, defensive power.  The minute I see red at my feet, I pop that sucker and continue while death rains all around.  That was before 10.5 dropped and it was changed.  The big strength of ITC, was that you could pop it anytime.  In the middle of a Duellist Flurry?  No problem!  Oh, you’ve frozen me? Nope.  Death imminent?  I don’t think so.  And, not only did you not die, but you got a 10% boost to your power, as well!

It basically turned a kick in the nuts into cake.

image

Well, since 10.5 dropped, ITC can’t be popped anytime anymore.  It works just like any other encounter power, which means that you can’t be doing anything else when you pop it.  If you are in the middle of a Duellist Flurry and try to use it, you won’t be getting the cake.  You’ll be getting the crotch kick.

So, we have two choices at this point.  We either 1) continue to use ITC, and work it into the rotation for the power gain, while trying to use it preemptively or hope we get lucky and the red splat zone happens in between our powers, or we 2) drop it completely, drop Press the Advantage, add another encounter power for additional DPS and alter our defensive stats somewhat.  We’ll also have to dodge a bunch more.

On Defensive Stats:  

So, Janne set me straight on this and I will be changing my build accordingly.  Hit points are definately good, but what I failed to take into consideration, was that we start out with something like 25% deflect chance out of the gate from our stats.  That skews the effectiveness of deflect up.  The defense stat is skewed downwards because most enemies we face have a 15% resistance ignored themselves.  So, here is the graph, kindly provided by Janne, and thank you again!

image

If this is just to tiny to read, you can find it here: http://i.imgur.com/IWbt0C4.png

So, to sum up, when figuring out which defensive stats to beef up on your TR, HP is better than Defense.  But, Deflect is better than HP.  I would say that life steal up to about 20% is most important, then focus on deflect.

Right now, I am going to try dropping ITC and Press the Advantage, swapping out another DPS encounter, beefing up my deflect, and seeing how it goes this week.  If it goes well, I’ll update the build accordingly.  If it goes poorly…

image

In other news, last night, I opened a glorious resurgence box with a VIP key and got a legendary pack (!!!!).  So, I finally got my Black Ice Warhorse!